Loot & Rewards¶
What drops, how often, and what stops a table quietly awarding nothing.
- Death drops from the actor's real inventory — On death, scatter some of what the actor was actually carrying — a drop table built from the corpse, not authored in advance
Health, Inventory, Loot · Composite - Dynamic loot odds — drop rates that shift with the player's condition — Better odds when the player is nearly dead, or while a buff is running — real odds, decided at the roll
Loot, Health, Status Effects · Composite - Loot pity system — bad-luck protection on drop tables — After a dry spell the next award is swapped for one from a table you author — and the printed odds never move
Loot · Subtle - Loot table validation — catching a loot tree that quietly awards nothing — Finds the cycles, dead branches and truncated nesting that award nothing in a release build
Loot · Focused - Persistent looted state — a chest that stays looted — Open it once and it is empty forever, including across a reload
Loot, Save · Subtle
Related¶
- The whole Cookbook — all 46 recipes, the full table, and what the systems and shape columns mean.
- Generated from
Cookbook/recipes.json. Edit that rather than this page.